Dec 17, 2019 To use full version the you will need to copy pak0.pak and pak1.pak from the id1 directory of your Quake game directory to (all lowercase) to /media/data/Quake/id1 To use the addon 'Quake Mission Pack 1: Scourge of Armagon', you will need to copy pak0.pak (all lowercase) from the hipnotic directory of your Quake game directory to /media/data. Inside the Quake directory there might be some files, these will not be needed. However there must be a directory 'id1' and inside that directory must be at least a file called pak0.pak and if you own the full version of Quake also a file called pak1.pak. Pak means hot. ' It is pronounced as 'Paakh'. It is a common lingo used in Thailand. Very popular among the Thai youth. The fad has caught on to the exptriate community in Thailand as well.
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GUIDE for setup with Quake Revitalization Project texture pack.Part I: Download1. QuakeHDquakeone.comcompilation.zip( content and credits at the end of this guide )2.
If not, go find the pak0.pak and pak1.pak files on your media and create a file structure like that. If you cannot find them, start from the beginning or ask in the forum. If you want to learn a bit about the directory and file structure of Quake then read on. Installing on Windows Step 1: Prepare original Quake. ClassicQ requires Quake 1 to run. More specifically, it needs the game data archives contained in the PAK0.PAK and PAK1.PAK files.
Dark Places engineLordHavoc's 'DarkPlaces site;3. QRP Map textures v.1.00QRP Normal map tex. Add-on v.1.00Quake Revitalization Project;4. Quake's Bad Guys High VersionQuake Reforged;Part II: Setup1. Install Quake. Unpack all downloaded files.3. Move darkplaces engine files into darkplaces folder ( one of modpack folders )4.
Apply VISpatch ( for transparent water ):copy PAK0.PAK and PAK1.PAK files from quakeid1 (original quake installation ) to vispatchid1execute vispatchid1vispatch.exeSTEAM version: you will find PAK0.PAK and PAK1.PAK atSteamsteamappscommonquakeId15. Move into darkplacesid1 folder following files and folders:vispatched PAK0.PAK and PAK1.PAKQRPmaptexturesv.1.00.pk3QRPnormalmaptexturesadd-onv.1.00.pk3progs and scripts folders From QRQuakeBestiary2048For Darkplacesid1OPTIONAL: you may mark both folders and pack them as DPQRQuakeBestiary2048.pk3 for further convenience.6. Audio tracks.You can copy tracks ( 002 to 011 ) from Quake CD and convert them into.ogg format.then create darkplacesid1soundcdtracks folder and copy them there.OPTIONAL: You can pack sound folder as Audiotracks.pk3 for further convienienceSadly, they are not included in digital distributed quake releases.Tracks from original Quake CD contain not only music, but also ambient sounds.They are essential for the game atmosphere, and you HAVE TO accuaire them.I couldn't include them for obvious reasons.7. Execute darkplaces.exe and enjoy.HINTS:pk3 files are zip archives with renamed extensionTo be able to change zip file extension without 3rd party soft under windows:Go to organize Folder and Search Options, then click the View tab. Uncheck the box titled 'Hide extensions for known file types'.Part III: QuakeHDquakeone.comcompilation.zip content and CREDITS1.
Hi peps,I know its a little old but has anyone had any luck installing quake 1 on Ubuntu? It doesn't seem to be in the repositries - is this an indication of how much of a nightmare it is to run?I've got all the files (manually), installed the libc 5 libaraies via synaptic, even tried adding them to the library path but to no luck.
Any help would be very appriciatedRob-Freelance dreamerhey rob. What i would suggest is snagging a gnu/linux sourceport of quake like and then just plugging in the quake.wad or whatever files you need to play the game.i want to snag a copy of quake so i can run it on my new gnu/linux box. I LOVED playing the shareware version at lan parties, was only 4 player, but so much fun.
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Man those were the days. I downloaded the file FuhQuakeInstallerv0.31linux.bin from fuhquake.net but I'm having a hell of a time trying to get it to run.
I know that, for security reasons, Ubuntu makes the running of executable files like this something more complex than a simple point-and-click operation, so I decided to use the Nautilus gksudo script from -it keeps failing with the error 'subprocess ended with status 1'.Any clues on how I can get this to work? I've played around with the permissions but without luck. I've tried that and it still doesn't work. If I try to run fuhquake-gl.glx from the command line I get 'command not found'; if I run it using the gksudo script I get the same problem as before.What could I be doing wrong? I unzipped the file to an empty directory I named 'quake', remembering to maintain its structure, so that can't be the problem. I copied over a pak0.pak from a quake installation on a windows partition (even though fuhquake appears to include the sharewareversion of this).
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I even tried copying over the id1 folder which contains both pak0 and pak1 but that didn't work either (I notice that the zip file puts its pak0 in a 'fuhquake' folder. Is there supposed to be an 'id1' folder at all in this, like in the original Quake?)It's starting to annoy me a bit. I've installed about 6 games in Ubuntu and they've all given me some kind of grief.:(. For Quake1 there is still an active community, mostly because it is simply the best (easy to learn - very hard to master) FPS made for online play.Fuhquake is the only q1-client today that is allowed for official online gaming. The graphical effects are all optional and there is also the 'vga-version' that looks quite much similar to the original and it is included in the fuhquake packet.You might want to check out sites and is just fuhquake with addons needed for online gaming and quakeworld is the #1 site for european quakeplayers.btw.
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The equake/fuhquake works fine in ubuntu - tested it, havent had time to play anymore.
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